def pause():
paused = True
message_to_screen("PAUSED", red, -100, mfont)
message_to_screen("Continue - [ESC]/C", white, 0, sfont)
message_to_screen("Exit - Q", white, 50, sfont)
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c or event.key == pygame.K_ESCAPE:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
# gameDisplay.fill(background)
clock.tick(5)
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