def update( self, dt, fps=8 ):
self.display_time( dt.hour, dt.minute )
pygame.display.flip()
# handle exits
was_quit = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
was_quit = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
was_quit = True
if not was_quit:
self.clock.tick( fps )
return was_quit
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