def run(self):
while not self.is_done:
time.sleep(0.01)
x, y = pygame.mouse.get_pos()
events = pygame.event.get()
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
Kuai.emit('key-up', x, y)
if event.key == pygame.K_DOWN:
Kuai.emit('key-down', x, y)
if event.key == pygame.K_LEFT:
Kuai.emit('key-left', x, y)
if event.key == pygame.K_RIGHT:
Kuai.emit('key-right', x, y)
if event.key == pygame.K_ESCAPE:
Kuai.emit('key-escape')
pass
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