def handle_events():
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
player_one.speed = 10
if event.key == pygame.K_RIGHT:
player_one.angular_speed = 5
if event.key == pygame.K_LEFT:
player_one.angular_speed = -5
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
player_one.speed = 0
if event.key == pygame.K_RIGHT:
player_one.angular_speed = 0
if event.key == pygame.K_LEFT:
player_one.angular_speed = 0
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