def notify(self, event):
if self.isActivated:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.optionList[self.selector.selectedIndex].deselect()
self.selector.moveUp()
self.scrollUp()
self.optionList[self.selector.selectedIndex].select()
elif event.key == pygame.K_DOWN:
self.optionList[self.selector.selectedIndex].deselect()
self.selector.moveDown()
self.scrollDown()
self.optionList[self.selector.selectedIndex].select()
elif event.key == pygame.K_SPACE:
self.chosenOptionIndex = self.selectedIndex()
self.isActivated = False
elif event.key == pygame.K_RETURN:
self.chosenOptionIndex = self.selectedIndex()
self.isActivated = False
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