def run(self):
while self.visible & this.drawing:
# wait for event
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
self.select_previous()
elif event.key == pygame.K_LEFT:
self.select_previous()
elif event.key == pygame.K_RETURN:
self.activate()
elif event.key == pygame.K_z:
self.activate()
elif event.key == pygame.K_x:
self.previous_menu()
elif event.key == pygame.K_RIGHT:
self.select_next()
# runs self, as well as show.
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