def update(self):
if self.hidden and pygame.time.get_ticks() - self.hide_timer > 1000:
self.hidden = False
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
#speed=8
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -speed
if keystate[pygame.K_RIGHT]:
self.speedx = speed
self.rect.x += self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
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