def handle_event(self, event):
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
self.update('left')
if event.key == pygame.K_RIGHT:
self.update('right')
if event.key == pygame.K_UP:
self.update('up')
if event.key == pygame.K_DOWN:
self.update('down')
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
self.update('stand_left')
if event.key == pygame.K_RIGHT:
self.update('stand_right')
if event.key == pygame.K_UP:
self.update('stand_up')
if event.key == pygame.K_DOWN:
self.update('stand_down')
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