def __init__(self, screen):
self.screen = screen
quadrants = [None] * 7
w = screen.get_width()
h = screen.get_height()
quadrant_size = (w / 2, h / 2)
vertical_half_size = (w / 2, h)
quadrants[0] = self.screen.subsurface(pygame.Rect((0, 0), quadrant_size))
quadrants[1] = self.screen.subsurface(pygame.Rect((w / 2, 0), quadrant_size))
quadrants[2] = self.screen.subsurface(pygame.Rect((0, h / 2), quadrant_size))
quadrants[3] = self.screen.subsurface(pygame.Rect((w / 2, h / 2), quadrant_size))
quadrants[4] = self.screen.subsurface(pygame.Rect((0, 0), vertical_half_size))
quadrants[5] = self.screen.subsurface(pygame.Rect((w / 2, 0), vertical_half_size))
quadrants[6] = self.screen.subsurface(pygame.Rect((0, 0), (w, h)))
self.quadrants = quadrants
#self.identify()
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