def __init__(self):
super().__init__()
# background
self.background = pygame.sprite.Sprite()
self.background.rect = pygame.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)
self.background.image = pygame.image.load(os.path.join('img', 'menu.png'))
self.background.rect = self.background.image.get_rect()
self.spritesBackGround.add(self.background)
boxWidth = 0.55 * SCREEN_WIDTH
self.createControlBox(SCREEN_WIDTH/2-boxWidth/2, 3*SCREEN_HEIGHT / 7, boxWidth,3 * SCREEN_HEIGHT / 7)
buttonWidth = 0.55 * SCREEN_WIDTH-100
self.backToTitleScreenButton = Button((SCREEN_WIDTH/2-buttonWidth/2, 17 * SCREEN_HEIGHT / 20+20), (buttonWidth, 50), 'Back to main menu',
self.goToTitleScreen)
self.spritesHUD.add(self.backToTitleScreenButton)
self.notifyGroup.add(self.backToTitleScreenButton)
self.chargePad = ColaCan(150, 40, self)
self.spritesHUD.add(self.chargePad)
self.musicName = "TitleScreen.wav"
评论列表
文章目录