def __init__(self, name, fontSize=20):
super().__init__()
self.optFont = pygame.font.SysFont(MENU_FONT, fontSize)
self.name = name
self.printedName = self.optFont.render(self.name, True, MENU_FONT_COLOR)
self.textPos = [0,0] #Par rapport au bouton
self.image = pygame.Surface([1, 1])
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = 0
self.button = pygame.Rect(0,0,0,0)
self.isSelected = False
# self.soundSelect = pygame.mixer.Sound('music_pcm/menu_select.wav')
# self.soundSelect.set_volume(.3)
# self.soundChange = pygame.mixer.Sound('music_pcm/menu_change.wav')
# self.soundChange.set_volume(.3)
#Color
self.color1 = COLOR_MENU_1
self.color2 = COLOR_MENU_2
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