def update(self):
global score
global bestscore
global fond
vitesse = 4 #vitesse des murs
self.position = (self.x, self.y)
self.position2 = (self.x, self.y + 1000 + 300)
self.rect = pygame.Rect(self.position,(murW,murH))
self.rect2 = pygame.Rect(self.position2,(murW,murH))
fenetre.blit(self.img_mur, self.position)
fenetre.blit(self.img_mur, self.position2)
if self.x < -100 :
self.x = surfaceW
self.y = randint(-850,-450)
if -2<=self.x<=1 :
score += 1
if bestscore < score :
bestscore = score
self.x -= vitesse
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