def test_shape (self):
for shape in [[4, 16], [5, 13]]:
w, h = shape
sf = pygame.Surface (shape, 0, 32)
ar = pygame.PixelArray (sf)
ai = arrinter.ArrayInterface (ar)
ai_shape = [ai.shape[i] for i in range(ai.nd)]
self.assertEqual (ai_shape, shape)
ar2 = ar[::2,:]
ai2 = arrinter.ArrayInterface (ar2)
w2 = len(([0] * w)[::2])
ai_shape = [ai2.shape[i] for i in range(ai2.nd)]
self.assertEqual (ai_shape, [w2, h])
ar2 = ar[:,::2]
ai2 = arrinter.ArrayInterface (ar2)
h2 = len(([0] * h)[::2])
ai_shape = [ai2.shape[i] for i in range(ai2.nd)]
self.assertEqual (ai_shape, [w, h2])
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