def showGameOverScreen(titlescreen):
titlescreen.drawGameOverScreen()
pygame.display.update()
pygame.time.wait(1000)
pygame.event.get()
running = True
while running: # menu key handler
for event in pygame.event.get(): # event handling loop
if event.type == pygame.locals.QUIT or (
event.type == pygame.locals.KEYDOWN and
event.key == pygame.locals.K_ESCAPE):
terminate()
elif event.type == pygame.locals.KEYDOWN or \
event.type == pygame.locals.MOUSEBUTTONDOWN:
pygame.event.get() # clear queue
running = False
break
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