def main():
pygame.init()
pygame.display.set_caption('Pong')
pygame.mouse.set_visible(0) # make cursor invisible
surface = pygame.display.set_mode((400, 300))
fps_clock = pygame.time.Clock()
game = PongGame(window_size=(400, 300), speed=4)
while True: #main game loop
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# mouse movement commands
#elif event.type == MOUSEMOTION:
#game.bats['user'].move(event.pos)
_, done = game.step(1, -1)
if done:
game.reset()
game.draw(surface)
pygame.display.update()
fps_clock.tick(120)
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