def main(to_render):
clock = pygame.time.Clock()
crashed = False
slideDisplay.fill((255, 255, 255))
while not crashed:
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
# print(event)
draw_slide(to_render[0])
# draw_90s_bullet_points("This is a title", ["FOO", "BAR", "BAZ"])
pygame.display.update()
time.sleep(0.1)
# clock.tick(60)
pygame.quit()
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