def getEvent():
"""
retrieve events from the clock, such as button clicks
:return (tuple): (string(messageName), messageParam0, ...)
"""
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
return ('end', 0)
elif event.type == pygame.KEYDOWN and event.key == 257:
return ('buttonClick', 1)
elif event.type == pygame.KEYDOWN and event.key == 258:
return ('buttonClick', 2)
elif event.type == pygame.KEYDOWN and event.key == 259:
return ('buttonClick', 4)
#elif event.type == pygame.KEYDOWN:
# print event.key
return None
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