def program_loop(self):
while not process_ev.process_events():
self.update()
self.draw()
# Handeling pygame events
#def process_events():
# for event in pygame.event.get():
# if event.type == pygame.QUIT:
# return True
# #elif event.type == pygame.KEYDOWN:
# # game.Player1.key_event(event)
# return False
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