def maskFromSurface(surface, threshold = 127):
mask = pygame.Mask(surface.get_size())
key = surface.get_colorkey()
if key:
for y in range(surface.get_height()):
for x in range(surface.get_width()):
if surface.get_at((x+0.1,y+0.1)) != key:
mask.set_at((x,y),1)
else:
for y in range(surface.get_height()):
for x in range (surface.get_width()):
if surface.get_at((x,y))[3] > threshold:
mask.set_at((x,y),1)
return mask
#pygame.init()
#pygame.display.set_mode((10,10))
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