def main():
state = ConnectFourGame.initial_state()
while True:
winner = ConnectFourGame.get_winner(state)
if winner is not None:
dump_state(state)
break
legal_moves = ConnectFourGame.get_moves(state)[1]
result = (
MCTS(ConnectFourGame, state)
.get_simulation_result(1000))
move = result.move
dump_state(state, result.root.children, move)
if state.current_player == 0:
while True:
try:
move = int(input(''))
assert move in legal_moves
state = ConnectFourGame.apply_move(state, move)
break
except (AssertionError, ValueError):
print(dumps({'error': 'That is not a legal move'}))
else:
state = ConnectFourGame.apply_move(state, move)
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