def button(self, y: ctypes.c_int16, action : Action):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if 40 < mouse[0] < self.res[0] - 40 and y < mouse[1] < y + 24:
if click[0] == 0:
self.MAIN.blit(_button2, (40, y))
elif click[0] == 1:
self.MAIN.blit(_button3, (40, y))
if action.histoireCiblee != None:
Histoire.histoire = action.histoireCiblee
if Histoire.page.son != None:
st.stopsound(Histoire.page.son[0])
Histoire.page = Histoire.chargerpage(action.cible)
else:
self.MAIN.blit(_button1, (40, y))
self._write(action.desc[0], action.desc[1], 20, self.res[0] // 2, y + 13, center = True)
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