def GetBlockOfData(self, processHandle, address, size_of_block):
data = c.create_string_buffer(size_of_block)
bytesRead = c.c_ulonglong(size_of_block)
successful = ReadProcessMemory(processHandle, address, c.byref(data), c.sizeof(data), c.byref(bytesRead))
if not successful:
e = GetLastError()
print("Getting Block of Data Error: Code " + str(e))
#print('{} : {}'.format(address, self.GetValueFromFrame(data, PlayerDataAddress.simple_move_state)))
return data
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