def pass_on(request, token):
g = Game.objects.get(token=token)
# Hotseat mode
if g.mode == 'hotseat':
g.current_round += 1
g.save()
return HttpResponseRedirect(reverse('game:game_lobby', args=(token,)))
# Multiplayer mode
if g.mode == 'multiplayer':
game_round = g.gameround_set.get(
user=request.user, round_number=g.current_round)
game_round.committed = True
game_round.save()
return HttpResponseRedirect(reverse('game:waiting_room', args=(token,)))
# ================== MULTIPLAYER GAMEPLAY =========================
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