def on_unready(data):
room_id = data['room_id']
room = active_rooms[room_id]
player_id = UUID(request.sid)
player = room.players[player_id]
if room.session is not None:
room.session.eliminate_player_by_id(player_id)
else:
player.status = PlayerStatus.joined
socketio.emit("game_update", build_game_update_payload(room), room=str(room_id))
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