def test_div (self):
c1 = pygame.Color (0x80808080)
self.assertEquals (c1.r, 128)
self.assertEquals (c1.g, 128)
self.assertEquals (c1.b, 128)
self.assertEquals (c1.a, 128)
c2 = pygame.Color (2, 4, 8, 16)
self.assertEquals (c2.r, 2)
self.assertEquals (c2.g, 4)
self.assertEquals (c2.b, 8)
self.assertEquals (c2.a, 16)
c3 = c1 // c2
self.assertEquals (c3.r, 64)
self.assertEquals (c3.g, 32)
self.assertEquals (c3.b, 16)
self.assertEquals (c3.a, 8)
c3 = c3 // c2
self.assertEquals (c3.r, 32)
self.assertEquals (c3.g, 8)
self.assertEquals (c3.b, 2)
self.assertEquals (c3.a, 0)
# Issue #286: Is type checking done for Python 3.x?
self.assertRaises (TypeError, operator.floordiv, c1, None)
self.assertRaises (TypeError, operator.floordiv, None, c1)
# Division by zero check
dividend = pygame.Color (255, 255, 255, 255)
for i in range (4):
divisor = pygame.Color (64, 64, 64, 64)
divisor[i] = 0
quotient = pygame.Color (3, 3, 3, 3)
quotient[i] = 0
self.assertEqual (dividend // divisor, quotient)
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