platform.py 文件源码

python
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项目:piqueserver 作者: piqueserver 项目源码 文件源码
def callback(self, player):
        parent = self.parent
        if not parent:
            return
        shared = parent.shared_trigger_objects[self.type]
        status = False
        if not player.disconnected and player.world_object:
            x1, y1, z1 = parent.x + 0.5, parent.y + 0.5, parent.z + 0.5
            x2, y2, z2 = player.world_object.position.get()
            status = collision_3d(x1, y1, z1, x2, y2, z2, self.radius)
        if status:
            shared.add(player)
        else:
            shared.discard(player)
        status = bool(shared)
        if self.status != status:
            self.status = status
            if self.parent:
                parent.trigger_check()
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