@SubscribeEvent
public void onPacket(final ServerCustomPacketEvent event) {
WorldServer world = ((NetHandlerPlayServer) event.handler).playerEntity.getServerForPlayer();
if (!world.isCallingFromMinecraftThread()) {
world.addScheduledTask(new Runnable() {
public void run() {
handlePacket(event, true, ((NetHandlerPlayServer) event.handler).playerEntity);
}
});
} else {
handlePacket(event, true, ((NetHandlerPlayServer) event.handler).playerEntity);
}
}
FzNetEventHandler.java 文件源码
java
阅读 17
收藏 0
点赞 0
评论 0
项目:Factorization
作者:
评论列表
文章目录