void preinitWrapping() {
playerNetServerHandler = new NetHandlerPlayServer(mcServer, networkManager, this);
playerNetServerHandler.netManager.channel().attr(NetworkDispatcher.FML_DISPATCHER).set(new NetworkDispatcher(this.networkManager));
//Compare net.minecraftforge.fml.common.network.FMLOutboundHandler.OutboundTarget.PLAYER.{...}.selectNetworks(Object, ChannelHandlerContext, FMLProxyPacket)
playerNetServerHandler.netManager.setConnectionState(EnumConnectionState.PLAY);
/* (misc notes here)
* We don't need to touch NetworkDispatcher; we need a NetworkManager.
*
* NetworkManager.scheduleOutboundPacket is too early I think?
* What we really want is its channel.
*/
}
PacketProxyingPlayer.java 文件源码
java
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项目:Factorization
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