PacketProxyingPlayer.java 文件源码

java
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项目:Factorization 作者:
void preinitWrapping() {
    playerNetServerHandler = new NetHandlerPlayServer(mcServer, networkManager, this);
    playerNetServerHandler.netManager.channel().attr(NetworkDispatcher.FML_DISPATCHER).set(new NetworkDispatcher(this.networkManager));
    //Compare net.minecraftforge.fml.common.network.FMLOutboundHandler.OutboundTarget.PLAYER.{...}.selectNetworks(Object, ChannelHandlerContext, FMLProxyPacket)
    playerNetServerHandler.netManager.setConnectionState(EnumConnectionState.PLAY);
    /* (misc notes here)
     * We don't need to touch NetworkDispatcher; we need a NetworkManager.
     *
     * NetworkManager.scheduleOutboundPacket is too early I think?
     * What we really want is its channel.
     */
}
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