InteractionLiason.java 文件源码

java
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项目:Factorization 作者:
private void initLiason() {
    // We're fairly similar to PacketProxyingPlayer.initWrapping()
    networkManager = new CustomChannelNetworkManager(proxiedChannel, EnumPacketDirection.SERVERBOUND);
    this.playerNetServerHandler = new NetHandlerPlayServer(MinecraftServer.getServer(), networkManager, this);
    playerNetServerHandler.netManager.channel().attr(NetworkDispatcher.FML_DISPATCHER).set(new NetworkDispatcher(networkManager));
    //Compare net.minecraftforge.fml.common.network.FMLOutboundHandler.OutboundTarget.PLAYER.{...}.selectNetworks(Object, ChannelHandlerContext, FMLProxyPacket)
    playerNetServerHandler.netManager.setConnectionState(EnumConnectionState.PLAY);
}
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