private void initLiason() {
// We're fairly similar to PacketProxyingPlayer.initWrapping()
networkManager = new CustomChannelNetworkManager(proxiedChannel, EnumPacketDirection.SERVERBOUND);
this.playerNetServerHandler = new NetHandlerPlayServer(MinecraftServer.getServer(), networkManager, this);
playerNetServerHandler.netManager.channel().attr(NetworkDispatcher.FML_DISPATCHER).set(new NetworkDispatcher(networkManager));
//Compare net.minecraftforge.fml.common.network.FMLOutboundHandler.OutboundTarget.PLAYER.{...}.selectNetworks(Object, ChannelHandlerContext, FMLProxyPacket)
playerNetServerHandler.netManager.setConnectionState(EnumConnectionState.PLAY);
}
InteractionLiason.java 文件源码
java
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项目:Factorization
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