FMLOutboundHandler.java 文件源码

java
阅读 24 收藏 0 点赞 0 评论 0

项目:CustomWorldGen 作者:
@Override
public List<NetworkDispatcher> selectNetworks(Object args, ChannelHandlerContext context, FMLProxyPacket packet)
{
    TargetPoint tp = (TargetPoint)args;
    ImmutableList.Builder<NetworkDispatcher> builder = ImmutableList.builder();
    for (EntityPlayerMP player : FMLCommonHandler.instance().getMinecraftServerInstance().getPlayerList().getPlayerList())
    {
        if (player.dimension == tp.dimension)
        {
            double d4 = tp.x - player.posX;
            double d5 = tp.y - player.posY;
            double d6 = tp.z - player.posZ;

            if (d4 * d4 + d5 * d5 + d6 * d6 < tp.range * tp.range)
            {
                NetworkDispatcher dispatcher = player.connection.netManager.channel().attr(NetworkDispatcher.FML_DISPATCHER).get();
                if (dispatcher != null) builder.add(dispatcher);
            }
        }
    }
    return builder.build();
}
评论列表
文章目录


问题


面经


文章

微信
公众号

扫码关注公众号