private synchronized void completeServerSideConnection(ConnectionType type)
{
this.connectionType = type;
FMLLog.info("[%s] Server side %s connection established", Thread.currentThread().getName(), this.connectionType.name().toLowerCase(Locale.ENGLISH));
this.state = ConnectionState.CONNECTED;
MinecraftForge.EVENT_BUS.post(new FMLNetworkEvent.ServerConnectionFromClientEvent(manager));
if (DEBUG_HANDSHAKE)
manager.closeChannel(new TextComponentString("Handshake Complete review log file for details."));
scm.initializeConnectionToPlayer(manager, player, serverHandler);
}
NetworkDispatcher.java 文件源码
java
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项目:CustomWorldGen
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