NetworkDispatcher.java 文件源码

java
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项目:CustomWorldGen 作者:
private synchronized void completeServerSideConnection(ConnectionType type)
{
    this.connectionType = type;
    FMLLog.info("[%s] Server side %s connection established", Thread.currentThread().getName(), this.connectionType.name().toLowerCase(Locale.ENGLISH));
    this.state = ConnectionState.CONNECTED;
    MinecraftForge.EVENT_BUS.post(new FMLNetworkEvent.ServerConnectionFromClientEvent(manager));
    if (DEBUG_HANDSHAKE)
        manager.closeChannel(new TextComponentString("Handshake Complete review log file for details."));
    scm.initializeConnectionToPlayer(manager, player, serverHandler);
}
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