@SubscribeEvent
public void onPlayerJoinServer(FMLNetworkEvent.ClientConnectedToServerEvent e)
{
if (e.isLocal())
{
singlePlayerGames++;
ConcurrentUtil.executor.execute(() ->
DiscordCE.client.getAccountManager().setGame("Minecraft [SP]"));
}
else
{
multiplayerGames++;
ConcurrentUtil.executor.execute(() ->
DiscordCE.client.getAccountManager().setGame("Minecraft [MP]"));
}
}
MinecraftEventHandler.java 文件源码
java
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项目:DiscordCE
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