private void completeClientSideConnection(ConnectionType type)
{
this.connectionType = type;
FMLLog.info("[%s] Client side %s connection established", Thread.currentThread().getName(), this.connectionType.name().toLowerCase(Locale.ENGLISH));
this.state = ConnectionState.CONNECTED;
MinecraftForge.EVENT_BUS.post(new FMLNetworkEvent.ClientConnectedToServerEvent(manager, this.connectionType.name()));
}
NetworkDispatcher.java 文件源码
java
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项目:CustomWorldGen
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