Currency.java 文件源码

java
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项目:Never-Enough-Currency 作者:
@EventHandler
public void init(FMLInitializationEvent event) {
    proxy.init(event);

    NetworkRegistry.INSTANCE.registerGuiHandler(Currency.INSTANCE, new GuiHandler());

    AccountCapability.register();
    CartCapability.register();

    PacketDispatcher.registerPackets();

    FMLInterModComms.sendMessage("waila", "register", "com.zundrel.currency.common.compat.waila.CurrencyWailaProvider.callbackRegister");

    GameRegistry.registerTileEntity(TileEntityShopController.class, ModInfo.MODID + ":" + "shop_controller");
    GameRegistry.registerTileEntity(TileEntityDisplay.class, ModInfo.MODID + ":" + "display");
    GameRegistry.registerTileEntity(TileEntityStockCrate.class, ModInfo.MODID + ":" + "stock_crate");
}
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