@EventHandler
public void init(FMLInitializationEvent event) {
proxy.init(event);
NetworkRegistry.INSTANCE.registerGuiHandler(Currency.INSTANCE, new GuiHandler());
AccountCapability.register();
CartCapability.register();
PacketDispatcher.registerPackets();
FMLInterModComms.sendMessage("waila", "register", "com.zundrel.currency.common.compat.waila.CurrencyWailaProvider.callbackRegister");
GameRegistry.registerTileEntity(TileEntityShopController.class, ModInfo.MODID + ":" + "shop_controller");
GameRegistry.registerTileEntity(TileEntityDisplay.class, ModInfo.MODID + ":" + "display");
GameRegistry.registerTileEntity(TileEntityStockCrate.class, ModInfo.MODID + ":" + "stock_crate");
}
Currency.java 文件源码
java
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项目:Never-Enough-Currency
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