@Override
public void onCastTick(World world, EntityPlayer player, ItemStack stack) {
if (!world.isRemote) {
BlockPos centerPos = player.getPosition();
AxisAlignedBB area = new AxisAlignedBB(centerPos).expandXyz(3F);
for (Entity entity : world.getEntitiesWithinAABBExcludingEntity(player, area)) {
if (entity instanceof EntityLivingBase) {
WorldServer worldServer = (WorldServer) world;
if (player.getItemInUseCount() % 10 == 0 && consumePower(player)) {
MessageSoulDrainFX message = new MessageSoulDrainFX(entity.posX,
entity.posY + (entity.height / 2.0F), entity.posZ, player.posX,
player.posY + (player.height / 2.0F), player.posZ);
PacketHandler.INSTANCE.sendToAllAround(message, new NetworkRegistry.TargetPoint(
player.dimension, player.posX, player.posY, player.posZ, 128));
entity.attackEntityFrom(DamageSource.magic, 1);
world.spawnEntity(new EntityXPOrb(world, entity.posX, entity.posY + 0.5, entity.posZ, 1));
}
}
}
}
}
SpellSoulDrain.java 文件源码
java
阅读 24
收藏 0
点赞 0
评论 0
项目:Infernum
作者:
评论列表
文章目录