public void serverToClientHandshake(EntityPlayerMP player)
{
this.player = player;
Boolean fml = this.manager.channel().attr(NetworkRegistry.FML_MARKER).get();
if (fml != null && fml)
{
//FML on client, send server hello
//TODO: Make this cleaner as it uses netty magic 0.o
insertIntoChannel();
}
else
{
serverInitiateHandshake();
FMLLog.info("Connection received without FML marker, assuming vanilla.");
this.completeServerSideConnection(ConnectionType.VANILLA);
}
}
NetworkDispatcher.java 文件源码
java
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项目:CustomWorldGen
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