def setUp(self):
self.ter1 = Terrain(100, 100) # all black
self.ter2 = Terrain(200, 200) # all white
for x in range(self.ter2.width):
for y in range(self.ter2.length):
self.ter2[x, y] = 1
self.ter3 = Terrain(100, 100) # main diagonal is increasing brightness downwards
for x in range(self.ter3.width):
for y in range(self.ter3.length):
if x == y:
self.ter3[x, y] = float(y) / self.ter3.length
self.ter4 = Terrain(200, 100) # checkerboard pattern
for x in range(self.ter4.width):
for y in range(self.ter4.length):
self.ter4[x, y] = 1 if (x + y) % 2 == 0 else 0
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