def geometry(self, frame=0):
t = frame / self.frames
Rot = Matrix.Rotation(0.5*pi, 4, 'Y')
bm = bmesh.new()
for i in range(self.n):
t0 = i / self.n
r0, theta = t0*self.r0, i*goldenAngle - frame*goldenAngle + t*self.offset
x = r0*cos(theta)
y = r0*sin(theta)
z = self.h0/2 - (self.h0 / (self.r0*self.r0))*r0*r0
p0 = Vector((x, y, z))
T0, N0, B0 = getTNBfromVector(p0)
M0 = Matrix([T0, B0, N0]).to_4x4().transposed()
for j in range(self.m):
t1 = j / self.m
t2 = 0.4 + 0.6*t0
r1, theta = t2*t1*self.r1, j*goldenAngle #- frame*goldenAngle + t*self.offset
x = r1*cos(theta)
y = r1*sin(theta)
z = self.h1 - (self.h1 / (self.r1*self.r1))*r1*r1
p1 = Vector((x, y, z))
T1, N1, B1 = getTNBfromVector(p1)
M1 = Matrix([T1, B1, N1]).to_4x4().transposed()
p = p0 + M0*p1
r2 = t2*t1*self.r2
T = Matrix.Translation(p)
bmesh.ops.create_cone(bm,
cap_ends=True, segments=6,
diameter1=r2, diameter2=r2,
depth=0.1*r2, matrix=T*M0*M1*Rot)
return bm
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