def gl_convert(self):
array = numpy.asfarray(self,numpy.float32)
if self.component_type != gx.F32 and self.scale_exponent != 0:
array *= 2**(-self.scale_exponent)
array = array.view(GLArray)
array.attribute = self.attribute
array.component_type = GL_FLOAT
array.component_count = self.shape[1]
array.normalize = False
return array
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