def cylinder(rows, cols, radius=[1.0, 1.0], length=1.0, offset=False):
"""
Return a MeshData instance with vertexes and faces computed
for a cylindrical surface.
The cylinder may be tapered with different radii at each end (truncated cone)
"""
verts = np.empty((rows+1, cols, 3), dtype=float)
if isinstance(radius, int):
radius = [radius, radius] # convert to list
## compute vertexes
th = np.linspace(2 * np.pi, 0, cols).reshape(1, cols)
r = np.linspace(radius[0],radius[1],num=rows+1, endpoint=True).reshape(rows+1, 1) # radius as a function of z
verts[...,2] = np.linspace(0, length, num=rows+1, endpoint=True).reshape(rows+1, 1) # z
if offset:
th = th + ((np.pi / cols) * np.arange(rows+1).reshape(rows+1,1)) ## rotate each row by 1/2 column
verts[...,0] = r * np.cos(th) # x = r cos(th)
verts[...,1] = r * np.sin(th) # y = r sin(th)
verts = verts.reshape((rows+1)*cols, 3) # just reshape: no redundant vertices...
## compute faces
faces = np.empty((rows*cols*2, 3), dtype=np.uint)
rowtemplate1 = ((np.arange(cols).reshape(cols, 1) + np.array([[0, 1, 0]])) % cols) + np.array([[0, 0, cols]])
rowtemplate2 = ((np.arange(cols).reshape(cols, 1) + np.array([[0, 1, 1]])) % cols) + np.array([[cols, 0, cols]])
for row in range(rows):
start = row * cols * 2
faces[start:start+cols] = rowtemplate1 + row * cols
faces[start+cols:start+(cols*2)] = rowtemplate2 + row * cols
return MeshData(vertexes=verts, faces=faces)
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