private void optimizeFaces() {
int total = 0, sameIndexes = 0, samePoints = 0, smallArea = 0;
ObservableIntegerArray newFaces = FXCollections.observableIntegerArray();
ObservableIntegerArray newFaceSmoothingGroups = FXCollections.observableIntegerArray();
for (MeshView meshView : meshViews) {
TriangleMesh mesh = (TriangleMesh) meshView.getMesh();
ObservableIntegerArray faces = mesh.getFaces();
ObservableIntegerArray faceSmoothingGroups = mesh.getFaceSmoothingGroups();
ObservableFloatArray points = mesh.getPoints();
newFaces.clear();
newFaces.ensureCapacity(faces.size());
newFaceSmoothingGroups.clear();
newFaceSmoothingGroups.ensureCapacity(faceSmoothingGroups.size());
int pointElementSize = mesh.getPointElementSize();
int faceElementSize = mesh.getFaceElementSize();
for (int i = 0; i < faces.size(); i += faceElementSize) {
total++;
int i1 = faces.get(i) * pointElementSize;
int i2 = faces.get(i + 2) * pointElementSize;
int i3 = faces.get(i + 4) * pointElementSize;
if (i1 == i2 || i1 == i3 || i2 == i3) {
sameIndexes++;
continue;
}
Point3D p1 = new Point3D(points.get(i1), points.get(i1 + 1), points.get(i1 + 2));
Point3D p2 = new Point3D(points.get(i2), points.get(i2 + 1), points.get(i2 + 2));
Point3D p3 = new Point3D(points.get(i3), points.get(i3 + 1), points.get(i3 + 2));
if (p1.equals(p2) || p1.equals(p3) || p2.equals(p3)) {
samePoints++;
continue;
}
double a = p1.distance(p2);
double b = p2.distance(p3);
double c = p3.distance(p1);
double p = (a + b + c) / 2;
double sqarea = p * (p - a) * (p - b) * (p - c);
final float DEAD_FACE = 1.f/1024/1024/1024/1024; // taken from MeshNormal code
if (sqarea < DEAD_FACE) {
smallArea++;
// System.out.printf("a = %e, b = %e, c = %e, sqarea = %e\n"
// + "p1 = %s\np2 = %s\np3 = %s\n", a, b, c, sqarea, p1.toString(), p2.toString(), p3.toString());
continue;
}
newFaces.addAll(faces, i, faceElementSize);
int fIndex = i / faceElementSize;
if (fIndex < faceSmoothingGroups.size()) {
newFaceSmoothingGroups.addAll(faceSmoothingGroups.get(fIndex));
}
}
faces.setAll(newFaces);
faceSmoothingGroups.setAll(newFaceSmoothingGroups);
faces.trimToSize();
faceSmoothingGroups.trimToSize();
}
int badTotal = sameIndexes + samePoints + smallArea;
System.out.printf("Removed %d (%.2f%%) faces with same point indexes, "
+ "%d (%.2f%%) faces with same points, "
+ "%d (%.2f%%) faces with small area. "
+ "Total %d (%.2f%%) bad faces out of %d total.\n",
sameIndexes, 100d * sameIndexes / total,
samePoints, 100d * samePoints / total,
smallArea, 100d * smallArea / total,
badTotal, 100d * badTotal / total, total);
}
Optimizer.java 文件源码
java
阅读 29
收藏 0
点赞 0
评论 0
项目:FX3DAndroid
作者:
评论列表
文章目录