/**
* - Workaround to fix the crafting grid being not updated when the item is
* taken from the grid.
* <p>
* - Used to prevent our blocks to be renamed using an anvil.
* <p>
* - Used to allow our tools to be enchanted (ensure the name is kept).
*/
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onInventoryClick(final InventoryClickEvent ev)
{
if (ev.getInventory() instanceof CraftingInventory && ev.getSlot() == 0)
{
InventoryUtils.updateInventoryLater(ev.getInventory());
}
// Disable Anvil overrides if not using item names.
else if (ev.getInventory() instanceof AnvilInventory && BBConfig.USE_ITEM_NAMES_FALLBACK.get())
{
ItemStack item = ev.getInventory().getItem(0);
ItemStack result = ev.getInventory().getItem(2);
if (item == null) return;
BelovedBlock block = BelovedBlocks.getBelovedBlocksManager().getFromItem(item);
// Items cannot be renamed
if(block != null)
{
ev.getInventory().setItem(2, new ItemStack(Material.AIR, 0));
return;
}
BelovedTool tool = BelovedBlocks.getToolsManager().getFromItem(item);
// Players can add enchantments to the tools.
if(tool != null)
{
ItemUtils.setDisplayName(result, tool.getDisplayName());
ev.getInventory().setItem(2, result);
}
}
}
CraftingListener.java 文件源码
java
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