private void fillInventory(){
menuInv.clear();
EntityEquipment equipment = armorstand.getEquipment();
ItemStack helmet = equipment.getHelmet();
ItemStack chest = equipment.getChestplate();
ItemStack pants = equipment.getLeggings();
ItemStack feetsies = equipment.getBoots();
ItemStack rightHand = equipment.getItemInMainHand();
ItemStack leftHand = equipment.getItemInOffHand();
equipment.clear();
ItemStack disabledIcon = new ItemStack(Material.BARRIER);
ItemMeta meta = disabledIcon.getItemMeta();
meta.setDisplayName(pe.plugin.getLang().getMessage("disabled", "warn")); //equipslot.msg <option>
ArrayList<String> loreList = new ArrayList<String>();
loreList.add(Util.encodeHiddenLore("ase icon"));
meta.setLore(loreList);
disabledIcon.setItemMeta(meta);
ItemStack helmetIcon = createIcon(Material.LEATHER_HELMET, "helm");
ItemStack chestIcon = createIcon(Material.LEATHER_CHESTPLATE, "chest");
ItemStack pantsIcon = createIcon(Material.LEATHER_LEGGINGS, "pants");
ItemStack feetsiesIcon = createIcon(Material.LEATHER_BOOTS, "boots");
ItemStack rightHandIcon = createIcon(Material.WOOD_SWORD, "rhand");
ItemStack leftHandIcon = createIcon(Material.SHIELD, "lhand");
ItemStack[] items =
{ helmetIcon, chestIcon, pantsIcon, feetsiesIcon, rightHandIcon, leftHandIcon, disabledIcon, disabledIcon, disabledIcon,
helmet, chest, pants, feetsies, rightHand, leftHand, disabledIcon, disabledIcon, disabledIcon
};
menuInv.setContents(items);
}
EquipmentMenu.java 文件源码
java
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项目:ArmorStandEditor
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