public static void shootRandomFirework(Location loc, int height) {
Firework f = (Firework) loc.getWorld().spawnEntity(loc, EntityType.FIREWORK);
FireworkMeta fm = f.getFireworkMeta();
fm.setPower(height);
int effectAmount = random.nextInt(3) + 1;
for(int i = 0; i < effectAmount; i++) {
Builder b = FireworkEffect.builder();
int colorAmount = random.nextInt(3) + 1;
for(int ii = 0; ii < colorAmount; ii++) {
b.withColor(Color.fromBGR(random.nextInt(256), random.nextInt(256), random.nextInt(256)));
}
b.with(Type.values()[random.nextInt(Type.values().length)]);
b.flicker(random.nextInt(2) == 0 ? false : true);
b.trail(random.nextInt(2) == 0 ? false : true);
fm.addEffect(b.build());
}
f.setFireworkMeta(fm);
}
Util.java 文件源码
java
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项目:UltimateSurvivalGames
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