@EventHandler(priority = EventPriority.LOW)
public void onProjectileHit(ProjectileHitEvent event)
{
if(event.getEntityType() != EntityType.ARROW && event.getEntityType() != EntityType.SNOWBALL) return;
Projectile arrow = event.getEntity();
ProjectileSource source = arrow.getShooter();
if(source == null || !(source instanceof Player)) return;
Player player = (Player)source;
if(player.getGameMode() == GameMode.CREATIVE) return;
Flag flag = this.GetFlagInstanceAtLocation(arrow.getLocation(), player);
if(flag == null) return;
PlayerInventory inventory = player.getInventory();
ItemMeta meta = inventory.getItemInMainHand().getItemMeta();
if(meta != null && meta.hasEnchant(Enchantment.ARROW_INFINITE)) return;
arrow.remove();
inventory.addItem(new ItemStack(Material.ARROW));
}
FlagDef_InfiniteArrows.java 文件源码
java
阅读 30
收藏 0
点赞 0
评论 0
项目:GriefPreventionFlags
作者:
评论列表
文章目录