public void start(Player player, Rune rune) {
startEffect(player, rune);
setActiveRune(player, rune);
switch(rune.getName()) {
case "Freeze":
handleFreeze(player, rune);
return;
case "Fire Storm":
handleFireStorm(player, rune);
break;
case "Slowdown":
handleSlowdown(player, rune);
break;
case "Invisibility":
handleInvisibility(player, rune);
break;
case "Lightning":
handleLightning(player, rune);
break;
case "Detonate":
handleDetonate(player, rune);
break;
default:
return;
}
player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
player.sendMessage(Lang.HEADERS_TOKENS.toString() + Lang.TOKENS_RUNE_APPLY.toString()
.replaceAll("%s", rune.getName()));
}
RuneManager.java 文件源码
java
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项目:AsgardAscension
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