@Override
public float distributeDamage(float damage, @Nonnull EntityPlayer player, @Nonnull DamageSource source, boolean addStat) {
AbstractPlayerDamageModel damageModel = PlayerDataManager.getDamageModel(player);
for (Pair<EntityEquipmentSlot, EnumPlayerPart[]> pair : getPartList()) {
EntityEquipmentSlot slot = pair.getLeft();
damage = ArmorUtils.applyArmor(player, player.getItemStackFromSlot(slot), source, damage, slot);
if (damage <= 0F)
return 0F;
damage = ArmorUtils.applyEnchantmentModifiers(player.getItemStackFromSlot(slot), source, damage);
if (damage <= 0F)
return 0F;
damage = distributeDamageOnParts(damage, damageModel, pair.getRight(), player, addStat);
if (damage == 0F)
break;
}
return damage;
}
DamageDistribution.java 文件源码
java
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项目:FirstAid
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