@Override
public void render(float delta) {
// get any missing assets
Assets.getAssetManager().update();
// update phase
gameState.update(delta, camera);
UIManager.updateUI(delta);
cameraController.updateCamera(delta);
camera.update();
// render phase
Gdx.gl.glClearColor(0f, 0f, 0f, 1f);
Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
renderer.render(delta, camera);
UIManager.drawUI();
}
GameMapScreen.java 文件源码
java
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