public static void applyTransform(Vector3 location, Vector3 rotation, Vector3 scale,
ModelInstance modelInstance) {
for (Node node : modelInstance.nodes) {
node.scale.set(Math.abs(scale.x), Math.abs(scale.y), Math.abs(scale.z));
}
modelInstance.transform.rotate(Vector3.X, rotation.x);
modelInstance.transform.rotate(Vector3.Z, rotation.z);
modelInstance.transform.rotate(Vector3.Y, rotation.y);
modelInstance.transform.setTranslation(location);
modelInstance.calculateTransforms();
}
GameModel.java 文件源码
java
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项目:GdxDemo3D
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