@Override
public void render(Renderable renderable) {
if (renderable.userData instanceof RenderingSettings
&& ((RenderingSettings) renderable.userData).lightOverride != -1) {
program.setUniformf(u_lightoverride, ((RenderingSettings) renderable.userData).lightOverride);
lightoverride = true;
} else if (lightoverride) {
program.setUniformf(u_lightoverride, -1f);
lightoverride = false;
}
super.render(renderable);
}
WorldShaderProvider.java 文件源码
java
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项目:Cubes_2
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